As a physical educator, I love the
ideas of using games in the classroom.
Students of the 21st century are motivated by being actively
engaged in their learning. It is
my experience that students do not enjoy “chalk talk” or in another words,
being lectured for a lengthy amount of time. Their interest can be peaked by involving them in the
learning process.
Using different types of
multimedia, especially games, encourages students to be active learners. Who doesn’t like games? Put a game in
front of students and watch how the classes’ participation and enthusiasm
increases. The key to using games,
is to find high quality and appropriate games to support the lesson concepts
being taught.
Our classrooms are filled with
students with different types of learning styles. It is important to differentiate instruction in order to
meet the needs of all our students.
One way to differentiate the lesson is to reinforce concepts by using
different types of teaching
mediums.
My opinion, from a technology coordinator’s
perspective, students need to be prepared for the 21st century
workforce. In that being said,
they need to be digitally literate and competent. Although finding quality educational games can be a little
daunting, it is important for teachers to collaborate on what has worked or not
worked for them. With that type of
collaboration, teachers will be able to support their lessons with quality
games. If they have problems
finding games, they can have their students create the games using Gamestar
Mechanic and Quest to Learn.
You make a great point that students want to be active learners and i completely agree. While some student may be less outgoing than others i feel that most still enjoy playing games. Computer games allow students to work alone and collaboratively. I think games are a great way to create enthusiasm and a fun classroom atmosphere. great point!
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