The
article, Theories and Practices of Multimodal Education: The Instructional
Dynamics of Picture Books and Primary Classrooms, by Dawnene D. Hassett and Jen
Scott Curwood discusses how children today can draw from different types of
clues when reading children books. Their
comprehension isn’t just derived from print but also from the images, graphics,
and even font color. Interpreting these
different types of modes, children could strengthen their understanding of a
story by drawing conclusions from their prior experiences and social
contexts.
Thursday, March 15, 2012
Sunday, March 11, 2012
Second Life
It took me awhile to figure out
what is going on with my Second Life character. I spoke to another SL participant and he told me that it
takes at least a good solid week to become familiar with the platform.
I favor face-to-face classes for
many reason but mainly for the potential relationships and professional
networks I am able to create. Second Life is a great way to create that
student-to-student relationship from an online format. Apparently there are millions of SL
users from all over the world.
As an elementary teacher, I probably would
not use SL with my students for several reasons. For one, I do not think it is appropriate for younger students. Secondly, it is really complicated to use. And finally, my school blocks it. However,
I read in a blog somewhere that teachers bring their classes on virtual field
trips around the world and then have them write about it. This allows them to discover, under the
watch of the teacher, different communities and interact with them. The
students can write about their reactions, interactions, or questions they had,
or just about their encounters.
For the upper grades, I think it
could be a great tool to use especially for students who have low
self-esteem. I imagine students
would enjoy creating their own Avatars to represent what they would want to look
like. Maybe the shy students would
be more receptive to interact from the safety of their own home. In another blog somewhere I read
that students use SL to perform their own plays in front of a live audience! So
cool! They can even watch a play as well.
Students can write their own poems and songs and perform them in front
of other Avatars.
I like that there are places in
which you can meet as a group but I do not like that anyone can be there to
interfere or disturb a lesson. I
think I remember reading that you can create a room that is a meeting place for
specific group members.
It seems like Second Life would be
a great tool and I wish I had time to play around with it. Perhaps you will find me logged on this
summer. My screen name is
Jenflave1.
ADDIE Model to Design Second Life Activities
This article Using the ADDIE Model to Design Second
Life Activities for Online Learners By Shiang-Kwei Wang and Hui-Yin Hsu was
about a study in which graduate students had been introduced to Second Life and
were able to use it for educational
purposes. The ADDIE
(Analysis, Design, Development, Implementation, and Evaluation model was used
to evaluate the effectiveness of the instructors approach to teaching. I like that the article mentioned that
SL is a place where “learners have to become active participants rather than
passive observers”. I also like
that there the ability to voice chat and text. I also agree that there a pros and cons to using Second
Life. I created my first SL avatar
today and I was completely confused. I
would like the opportunity to use this platform more but I feel like it would
take way too much time to learn. Although I favor the face-to-face interaction
of a classroom, I think SL would be a great tool for someone who needs an
online format.
Book Project
The book I created was written by one of my fifth grade
students. She has been out of gym
all year because of an injury. I
asked her to write a story about sportsmanship. She came up with the silly story about a purple monkey. I would have loved for her to also
illustrate it but we ran out of time.
My cooperating ELA teacher, Sam, gave me some pointers for creating this book. She said to give Therese a topic and
include length requirements.
She also said to just let her write and be creative.
Sam and I were discussing ways to include this in her ELA
classes and she is very excited to give it a try. She is going to have students create biographies about
themselves. She wants the students
to find a picture to represent each year of their life and create a timeline
about their lives.
This was a great project and I have been inspired to use
this book builder with my students. I am thinking about having the students on
medicals, who aren’t able to participate in gym but are still being graded,
create their own books. I will
have them choose between topics likes sportsmanship, teamwork, cooperation, and
honesty.
Monday, March 5, 2012
More ways to use Edmondo in the classroom.
I love that Edmondo is
way to extend the learning time for students. Teachers have the ability to post hyperlinks to videos,
games, and other informational websites. ELA teachers can include a virtual scavenger hunt in which
the students will have to follow the teacher-created links to answer questions
and complete the quest. Another
great idea that ELA teachers can do is create silent ELA auction. She can upload students poems, without
the students names on it, and have the students vote on each piece of
work. This encourages students to
read each others work and post their positive comments. Another great idea is to have students
create video clips of a journalistic approach to answering questions. One student can act as the journalist
and record their classmates’ answers using a flip camera.
Friday, March 2, 2012
Week 6, Assignment 2
As a physical educator, I love the
ideas of using games in the classroom.
Students of the 21st century are motivated by being actively
engaged in their learning. It is
my experience that students do not enjoy “chalk talk” or in another words,
being lectured for a lengthy amount of time. Their interest can be peaked by involving them in the
learning process.
Using different types of
multimedia, especially games, encourages students to be active learners. Who doesn’t like games? Put a game in
front of students and watch how the classes’ participation and enthusiasm
increases. The key to using games,
is to find high quality and appropriate games to support the lesson concepts
being taught.
Our classrooms are filled with
students with different types of learning styles. It is important to differentiate instruction in order to
meet the needs of all our students.
One way to differentiate the lesson is to reinforce concepts by using
different types of teaching
mediums.
My opinion, from a technology coordinator’s
perspective, students need to be prepared for the 21st century
workforce. In that being said,
they need to be digitally literate and competent. Although finding quality educational games can be a little
daunting, it is important for teachers to collaborate on what has worked or not
worked for them. With that type of
collaboration, teachers will be able to support their lessons with quality
games. If they have problems
finding games, they can have their students create the games using Gamestar
Mechanic and Quest to Learn.
Week 6, Assignment 1
I love the idea of using Gamestar Mechanics to engage and motivate students. Game design helps students with digital citizenship while motivating them to enhance science, technology, engineering, art and math skills. Teachers are using Gamestar to teaching different types of
math concepts. For example, Mike
Petty created a lesson that reinforces math concepts like ratios, proportions,
and percents. To reinforce his
lesson he uses a Change the Element template from Gamestar Mechanic. I tried it just for the fun of it. Mike’s lesson plan completely used the
game element to reinforce his lesson.
It was a lot of fun and it didn’t feel like work! Pretty stinking
cool! Another teacher, Kevin
Hodgson, uses Gamestar Mechanic to teach students about creating a storyboard. He has students create a story and map
each phase of it out on paper. The students work in small groups and brainstorm
ideas. After their peer feedback,
students creates their game using Gamestar.
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